slay: ats (1.08) (Default)
BUFFY SUMMERS ♕ SLAYER,THE ([personal profile] slay) wrote2012-04-20 02:20 pm

[community profile] knightsoflegend character sheet (wip)

BUFFY SUMMERS / SLAYER, THE
SHADOW SLAYER 10 / DEDICATED 3 / STRONG 2 / FAST 1

STR 30 +10 BASE ATTACK +14/+9/+4
DEX20+5REFLEX SAVE+16
CON20+5FORT SAVE+12
INT 20 +5ACTION POINTS54
WIS 18 +4WILL SAVE+13
CHA 15 +2CASTER LEVEL0


INITIATIVE +9 HIT POINTS 209 DMG RED 5/natural
ARMORCLASS 27 FLATFOOTED 22 TOUCH 27
MELEE +24/+19/+14 RANGED +19/+14/+9 GRAPPLE +28
ATTACKS & WEAPONS

WEAPON ATK BONUS CRIT DAMAGE SIZE RANGE TYPE
Unarmed +27/+22/+17 19-20 1d8+11 medium 5 ft. bludgeoning

SPECIAL ATTRIBUTES: Melee Smash (+1 damage), Improved Brawl (+2 to attack rolls, 1d8 for damage), Improved Combat Martials Arts (19-20 critical range)
CIRCUMSTANCE BONUS: Frenzied Attack (+23/+18/+13/+23); Slayer Weapon (+32/+27/+22, 1d8+16); Slayer Weapon Frenzied Attack (+28/+23/+18/+28, 1d8+16); (Great) Cleave for multiple attacks when one foe is felled, Blind Fight to re-roll concealment miss, Rage of the Mountain to sacrifice up to 5 hit points to add 1/2 that in bonus d6's of damage

WEAPON ATK BONUS CRIT DAMAGE SIZE RANGE TYPE
Excalibur +20/+15/+10 19-20 2d6+1 medium 40 ft. ballistic

SPECIAL ATTRIBUTES: Personal Firearms Proficiency, +1 Magic Weapon

WEAPON ATTACK BONUS CRIT DAMAGE SIZE RANGE TYPE
name bonus #/# # d#+# size in feet type

this is a long-winded description of weapon special attributes. you might put in if it's a magic weapon, special abilities related to the weapon, etc. in here.
CLASS SKILLS
SKILL NAME MODIFIER ABILITY RANKS MISC MODS & DESC
Balance +7 +5 +2 +0
Climb +12 +10 +2 +0
Concentration +10 +5 +5 +0
Craft +0 +0 +0 +0
Diplomacy +25 +2 +19 +4
Drive +5 +5 +0 +0
Escape Artist +10 +5 +5 +0
Gather Information +3 +2 +1 +0
Hide +13 +5 +8 +0
Intimidate +15 +2 +12 +0
Investigate +2 +0 +2 +0
Jump +10 +10 +0 +0
Knowledge (Pop) +3 +0 +3 +0
Listen +20 +4 +9 +7
Move Silently +17 +5 +12 +0
Pilot +5 +5 +0 +0
Repair +0 +0 +0 +0
Ride +5 +5 +0 +0
Sense Motive +10 +4 +6 +0
Sleight of Hand +6 +5 +1 +0
Spot +23 +4 +12 +7
Swim +10 +10 +0 +0
Tumble +9 +5 +4 +0
CROSS-CLASS SKILLS
SKILL NAME MODIFIER ABILITY RANKS MISC MODS & DESC
Bluff +11 +2 +9 +0
Computer Use +0 +0 +0 +0
Decipher Script +0 +0 +0 +0
Demolitions +2 +0 +2 +0
Disable Device +0 +0 +0 +0
Disguise +3 +2 +1 +0
Forgery +0 +0 +0 +0
Knowledge (Planes) +5 +0 +5 +0
Navigate +1 +0 +1 +0
Perform +2 +2 +0 +0
Research +2 +0 +2 +0
Search +2 +0 +2 +0
KNIGHTS OF LEGEND
ABILITIES
MELEE SMASH
The Strong hero receives a +1 bonus on melee damage.
SKILL EMPHASIS (DIPLOMACY)
The Dedicated hero chooses a single skill and receives a +3 bonus on all checks with that skill. This bonus does not allow the hero to make checks for a trained-only skill if the hero has no ranks in the skill.
AWARE
The Dedicated hero is intuitively aware of his or her surroundings. The hero adds his or her base Will saving throw bonus to Listen or Spot checks to avoid surprise. Prerequisite: Skill emphasis.
EVASION
If the Fast hero is exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Fast hero suffers no damage if he or she makes a successful saving throw. Evasion can only be used when wearing light armor or no armor.
DETECT SHADOW
10/day, Buffy can sense the presence of Shadowkind. Using this talent is an attack action that requires concentration. It has a range of 30 ft. and lasts as long as the Slayer concentrates, up to 10 rounds. The amount of information gleaned by this uncanny awareness depends on how long the Slayer focuses her attention.
SHADOW IMMUNITY
A Shadow Slayer gains damage reduction against the natural weapons of the denizens of Shadow (claws, bite, and so on). Shadow immunity doesn’t reduce the damage dealt by firearms, melee weapons, or hazardous effects. The damage reduction is equal to one-half of the Slayer’s level in this advanced class, rounded down (5/-).
SLAYER WEAPON
A Shadow Slayer's empowered weapon behaves like a magic weapon in the hands of the Shadow Slayer, providing an enhancement bonus equal to one-half of the Slayer’s level in this advanced class, rounded down (+5). Any melee weapon can be empowered by the Shadow Slayer, including the Shadow Slayer’s unarmed strikes. It takes a full-round action to empower a weapon. An empowered weapon only acts as an empowered weapon in the hands of the Shadow Slayer who empowered it. The enhancement bonus lasts for 10 rounds.
SHADOW ENEMY
A Shadow Slayer selects a type of Shadow creature as a favored enemy (Outsiders, Undead). Due to her extensive study of these foes and training in the proper techniques for combating them, the Shadow Slayer gains a +1 bonus on Bluff, Listen, Search, Sense Motive, and Spot checks when using these skills against creatures of this type. She also gets a +1 bonus on weapon damage rolls against creatures of this type.
FAST HEALING
Every round, the Shadow Slayer recovers a number of hit points equal to 1/2 her level in this advanced class (+5/round).
WORD OF SLAYING
By spending 1 action point and using an attack action, the Shadow Slayer can utter a word of power that can devastate creatures of Shadow. The word of slaying affects any denizens of Shadow within 15 ft. of the Slayer. The ill effects depend on the Hit Dice of the creatures.
ABILITIES
FEATS
ARCHAIC WEAPONS PROFICIENCY
Details.
HEROIC SURGE
The character may take an extra move action or attack action in a round, either before or after the character’s regular actions. The character may use Heroic Surge a number of times per day depending on his or her character level (as shown below), but never more than once per round. Level 1-4: 1/day, Level 5-8: 2/day, Level 9-12: 3/day, Level 13-16: 4/day, Level 17-20: 5/day.
PERSONAL FIREARMS PROFICIENCY
The character can fire any personal firearm without penalty. Characters without this feat take a –4 penalty on attack rolls made with personal firearms.
LIFE-LEARNED
Details.
POWER ATTACK
Details.
IMPROVED BRAWL
Details.
IMPROVED UNARMED STRIKE
Details.
GREAT CLEAVE
Details.
IMPROVED COMBAT MARTIAL ARTS
Details.
COMBAT REFLEXES
Details.
DEFENSIVE MARTIAL ARTS
Details.
BLIND FIGHT
Details.
IMPROVED GRAPPLE
Details.
IMPROVED INITIATIVE
DETAILS.
FRENZIED ATTACK
Details.
FIERCE
Details.
FERVENT
Details.
SELF IMPROVEMENT
Details.
UNBALANCE OPPONENT
Details.
BANTER
Details.
GREAT FORTITUDE
Details.
IRON WILL
Details.
IMPROVED TOUGHNESS
Details.
RAGE OF THE MOUNTAIN
Details.
HEART OF THE MOUNTAIN
Details.
FEATS